3D Rendered Orc in a Sacred Chapel

A highly detailed 3D render of a tall, muscular orc with green skin and tusks standing inside a sacred medieval chapel. He wears battered ceremonial armor and a tattered cloak, holding a carved wooden staff in one hand and a weathered ancient tome in the other. The chapel features stone walls, tall pointed arches, ornate pillars, and colorful stained-glass windows that cast warm amber and ruby light across drifting dust motes. Candles line the altar and incense smoke swirls through the air. Render with photorealistic materials, subsurface scattering for skin, detailed leather, metal, and fabric textures. Lighting is cinematic with volumetric light beams from the windows, soft global illumination, and a shallow depth of field that keeps the orc’s face and staff in sharp focus while the background softly blurs. Color palette includes earthy greens, ochres, and warm light; mood is solemn and mysterious. Camera: three-quarter view from slightly below to emphasize presence. Aspect ratio 16:9, high realism, micro-details, and physically-based rendering.
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