Crystal Cavern Archaeologist 3D Render
A hyper-detailed photorealistic 3D render of an archaeologist inside a crystal cave. The field archaeologist wears rugged olive jacket, khaki cargo pants, sturdy boots, a hard helmet with a bright headlamp, gloves, and a tool belt with brushes and a rock hammer. He kneels on the crystalline floor beside a half-buried ancient artifact or tablet, his gloved hands gently brushing away dust. The cave walls and ceiling shimmer with towering quartz crystals, stalactites, and stalagmites that refract the headlamp light into multicolored prisms. The air is filled with fine dust; light rays stream through the crystals, creating volumetric shafts and soft blue-white highlights. The scene uses physically based rendering, high dynamic range, ambient occlusion, and cinematic color grading with cool blues and whites accented by the warm glow from the headlamp. Wide-angle perspective with shallow depth of field focusing on the archaeologist’s hands and artifact, while crystals exhibit intricate micro-details and reflections, with subtle wet surfaces and dust particles in the air.
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