Shadow Thief: Neon Rooftop Concept Art
Concept art for a video game: a stealthy thief crouched on a rain-soaked rooftop overlooking a neon-lit city. The character wears a dark hooded cloak over light armor, a featureless half-mask, fingerless gloves, and a belt packed with lockpicks, a compact grappling hook, and a coil of rope. Pose is dynamic and ready-to-spring, with a gleaming dagger tucked in a sheath and a subtle gadgetry glow from pockets. Neon signs reflect off wet pavement; magenta, cyan, and amber highlights bathe the scene. The skyline features towering megastructures, distant airships, and steam vents, while rain and mist create mood and depth. Style: painterly concept art for AAA/indie game, with strong silhouettes, cinematic lighting, bold color contrast, and visible rough sketch layers. Textures include fabric weave, brushed metal, glass, and slick asphalt, with faint runes etched on blades. Composition: three-quarter view, edge lighting on the silhouette, motion blur suggesting agility. Optional variations show alternate poses slipping through a lit alley or climbing a drainpipe.
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