Photorealistic Train in a Modern Game Engine

Photorealistic train at a sunlit suburban station, rendered as a high-fidelity in-game cinematic. In-engine lighting with physically-based rendering and ray-traced reflections. A detailed locomotive on gleaming rails: chipped paint, rust streaks, exposed rivets, chrome exhaust piping (or pantographs for an electric variant), and glass cab windows reflecting platform lights. Wet rails and puddles mirror the scene. A busy platform with benches, yellow safety lines, and digital boards, with a distant city skyline and hills in the background. Subtle rain droplets on windows and motion blur on the train wheels to convey movement. Depth of field with a crisp foreground and softly blurred background. Cinematic color grading—warm sunlight with cool shadows, filmic contrast, and subtle grain. Optional: volumetric light shafts and ambient occlusion to enhance atmosphere; the scene should feel like a real game engine cutscene rather than a photograph.
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