Crystal Cave Reaper: Photoreal 3D Render
Hyper-detailed photorealistic 3D render of a hooded Grim Reaper standing in a crystal cave. The figure wears a tattered cloak that reveals a bony hand gripping a weathered, rune-engraved scythe. Surrounding him are colossal crystal formations that glow in blue, purple, and emerald hues, with sharp facets refracting light into prism-like rainbows. Icicle-like stalactites hang from the ceiling, and stalagmites rise from the floor, while a still pool mirrors the scene, creating accurate reflections. Volumetric light beams pierce through crystal gaps, casting soft halos and fog throughout the chamber. Materials show subsurface scattering on the cloak and translucent crystals, with ray-traced reflections and global illumination. Camera is low-angle, cinematic with shallow depth of field, focusing on the Reaper while the crystalline walls softly blur. High-end render quality, crisp textures on cloak, bone details, runic scythe engravings, and frost-glossed water reflections. Mood: eerie, mystical, otherworldly, fantasy.
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