Zombie 3D Render in Badlands
Ultra-detailed 3D render of a zombie wandering through the badlands. A non-graphic decaying humanoid with torn, dirt-streaked clothing, mottled green-gray skin, exposed bone hints, and a non-glaring, milky gaze. The backdrop features dramatic badlands geology: layered red-orange sandstone, hoodoos, eroded mesas, cracked desert floor, and sparse scrub. Cinematic golden-hour lighting with a low sun casting long shadows, heat haze, and floating dust particles. Camera at eye level or slightly below, 35mm lens, with shallow depth of field so the zombie remains sharp while the distant rock formations blur. Emphasize realistic skin textures, fabric wear, dirt, and subtle subsurface scattering. Include volumetric fog, high dynamic range, and ambient occlusion for a gritty, desolate mood. Color palette of sienna, burnt umber, ochre, and slate sky. Render as a high-resolution (4K+) photoreal 3D image suitable for cinematic concept art.
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