Photoreal Crystal Throne in Ancient Ruins
Ultra-detailed photorealistic scene of a crystal throne in the heart of ancient ruins. A translucent, multifaceted crystal throne sits on a weathered stone dais, its facets catching and refracting amber and emerald light. The ruined temple is overgrown with moss and ivy; broken columns, cracked arches, and toppled statues frame the throne. Warm golden-hour light filters through gaps in the ceiling, scattering prism-like highlights across floating dust motes and the crystal’s surfaces. Runes etched along the throne’s base glow faintly with a blue-white hue, hinting at lost power. Ground strewn with rubble and stone fragments; damp air glints with micro-reflections. Camera angle is a cinematic wide shot at eye level with shallow depth of field, keeping the throne in crisp focus while the ravaged ruins fade softly in the background. Textural cues: hyperreal glassy crystal, frosted edges, weathered stone, mossy greens, etched glyphs, subtle rain-like particles, and atmospheric haze. 8K, hyper-detailed, ultra-realistic lighting.
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